This screen determines the possible economic trends during the campaign. You can create new possible economic trends, remove possible economic trends, or edit a possible economic trend’s information.
Click on a trend to view its information
Details
- Name: A name for identifying the possible economic trend in the editor.
- Chance Will Occur: The chance this particular economic trend will occur in the campaign. If the chances for all economic trends is not equal to one hundred, the chances are scaled according to the sum of all the chances.
- Target: The target economic level this trend will produce. 5 is the best economy, 1 the worst.
- Speed of Change: If this economic trend begins, how long it will take to reach its target.
Create New: Creates a new economic trends.
Remove: Deletes an economic trend.
is the chance calculated once at the beginning of the game and then the economy is set to going to that target or does it fluctuate?
for instance, during the first 3 months might it be slow (going towards the “poor” target, chance 50) then, during the next 3 months might it be booming (chance 25) then suddenly crash (chance 10)? or will only one target be in effect for the whole game?
The game selects one target, then once that target has been achieved, selects another, and so on.