This section allows you to modify information for a Leader (Presidential candidate).
Leader’s Information
- Title: The candidate’s title. For example, “Gov.”.
- Gender: The candidate’s gender. Usually male or female.
- First: The candidate’s first name.
- Political Influence Points: The number of Political Influence Points (PIPs) this candidate starts with in the primaries.
- Last: The candidate’s last name.
- Home Region: This candidate’s home region (home state). A candidate gets a bonus of 5% for their home region.
- Age: The candidate’s age.
- Starting Funds: The funds the candidate starts with if Primaries mode is selected at the beginning of a game.
- Primary Description: The description for the candidate if Primaries mode is selected.
- General Election Description: The description for the candidate if Primaries mode is not selected.
Attributes
- How Well Known: How well known on the national scene this candidate is.
- How Well Established: How well established the candidate is on the national scene.
- Percentage Goal: The percentage goal for this candidate.
- Seats Goal: The seats goal for this candidate.
- Leadership: Candidate’s Leadership.
- Integrity: Candidate’s Intergrity.
- Experience: Candidate’s Experience.
- Issue Familiarity: Candidate’s Familiarity.
- Charisma: Candidate’s Charisma.
- Stamina: Candidate’s Stamina.
- Debating: Candidate’s Debating.
- Language Bonus:The bonus for the candidate if debating in another language. This is only used if there is another language available in the campaign (currently, this option is not supported).
Veeps: Displays the Vice-Presidential Candidates dialog box.
Issue: Displays the Set Platform dialog box.
%s: Displays the Edit Regional Percentages dialog box.
Crusaders: Displays the Edit Crusaders dialog box.
On By Default: Check this box if the candidate is on by default when a player starts a new game.
This page has the following sub pages.
I’m working on a scenario in which I have successfully loaded a brand new map and put in all sorts of political units, but when I try to create parties, something strange happens. Whenever I have to input a political region, either for the convention or for a candidate’s home region, the program doesn’t seem to appropriately register my choice. Specifically, it puts all my Vice-Leaders and conventions onto the last country on my list, and it simply puts a blank on my Leaders, which causes an error and prevents me from finishing the scenario. What on earth is going on?
Oh, and also, now when I try to create a new Leader the program makes an access violation. I feel like these might be bugs in the program…? And also, I tried giving a leader a home political region manually, by opening up the document in Microsoft Word, and when I tried to open him up in the game he was back to no home region.
Hi Robert,
The best way for us to diagnose this is for you to send us ( http://www.theoryspark.com/interact/contact.htm ) a zipped (compressed) version of your scenario, with a detailed description of the problem you are encountering.
I am creating a scenario that is perfect in every way except for one tiny detail.
Whenever I try to change a candidate’s home region it always resets itself back to defualt (alabama).
Why is this???
Hi Chris,
This is a known bug. For a workaround, you can directly edit the XML file (parties.xml) in your scenario folder with a text editor (such as Notepad), and set the correct value.
I am actually working on a scenario, and some of the possible nominees are quite polarizing. Therefore, I wanted, according to their political views, increase support in some states, while decrease it in other states. However, for some reason I cannot remove support through the bounuses as I though I could by inputing a negative number. Is there any way to do something similar with the desired result?
Hi James,
If you want bonuses or penalties based on specific candidates, then you would have to do it through the candidate bonuses.
Question: can you add to their percentages by putting in positive numbers?
Sorry I did not respond right away
Anyway, I can add to their percentages through that option perfectly fine. What I wanted to do was subtract percentages using that same option, but apparently it does not read the numbers inputed (like -25) as negative, but positive, thereby increasing his support instead. Is there any way to do this?