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	<title>Comments on: Step 8: Create Activities</title>
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	<link>http://theoryspark.com/help/political_games/campaigns_forever</link>
	<description>For President Forever 2008 + Primaries Scenario Designers</description>
	<pubDate>Fri, 30 Jul 2010 10:37:02 +0000</pubDate>
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		<item>
		<title>By: admin</title>
		<link>http://theoryspark.com/help/political_games/campaigns_forever/help-file-table-of-contents/step-8-create-activities/#comment-83</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 24 Sep 2008 23:24:13 +0000</pubDate>
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		<description>Yes, it's possible to invent new activities.
You can't specify novel functionality, but you can create something like you are describing above. For example,
Barnstorming Normal = Cost 500, Energy Points 2, Command Points 2, Base Power 1, Chance of News 10
Barnstorming Heavy = Cost 1000, Energy Points 10, Command Points 3, Base Power 2, Chance of News 20</description>
		<content:encoded><![CDATA[<p>Yes, it&#8217;s possible to invent new activities.<br />
You can&#8217;t specify novel functionality, but you can create something like you are describing above. For example,<br />
Barnstorming Normal = Cost 500, Energy Points 2, Command Points 2, Base Power 1, Chance of News 10<br />
Barnstorming Heavy = Cost 1000, Energy Points 10, Command Points 3, Base Power 2, Chance of News 20</p>
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		<title>By: dr_abc</title>
		<link>http://theoryspark.com/help/political_games/campaigns_forever/help-file-table-of-contents/step-8-create-activities/#comment-47</link>
		<dc:creator>dr_abc</dc:creator>
		<pubDate>Tue, 02 Sep 2008 17:54:51 +0000</pubDate>
		<guid isPermaLink="false">http://theoryspark.com/help/political_games/campaigns_forever/?page_id=23#comment-47</guid>
		<description>Is it actually possible to invent new activities?

Otherwise I don't see the point of "new activity" feature, you can change EP/money/CP costs of the activities but can't say what they'll do.

For example if I wanted to create two Barn-storming activities: one more casual, lower cost and risk and another more effective but exhausting - how would I do that?</description>
		<content:encoded><![CDATA[<p>Is it actually possible to invent new activities?</p>
<p>Otherwise I don&#8217;t see the point of &#8220;new activity&#8221; feature, you can change EP/money/CP costs of the activities but can&#8217;t say what they&#8217;ll do.</p>
<p>For example if I wanted to create two Barn-storming activities: one more casual, lower cost and risk and another more effective but exhausting - how would I do that?</p>
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